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May. 19th, 2008


[info]r2a_players in [info]roadtoamber

Recent Player Posts

[info]valentine_rta: Dear Mum
[info]glanworth_rta: Status Summary
[info]delilah_gattini: Days Like This
[info]amelia_r2a: Pgs 36 / Bk 78
[info]navarre_rta: Diary Entry - Lucretia and Theophrastus
[info]rta_martin: Notes.

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May. 18th, 2008


[info]gobi

Overheard at Shaniel's #34

D: You sure it's not a good idea to grab some dinner?

S: Yeah, I have this hope that maybe in a few months when my breakup crazy has simmered down, we can once again be in the same room.

D: Aw... But I can't go to Thai Moon with anyone else!

S: Why not? Lots of people like Thai food!

D: But the owner knows us as a pair, it'll be awkward!

S: I bet it wouldn't, and if it is, it would just be awkward the first time. I dunno why we can message and I'm more or less OK but being together just fucks my world. It's weird.

D: Maybe I smell?

S: I'd gotten used to that, though!

[info]bruceb

100 Movies, #8: Diary of the Dead, directed by George Romero (2007)

So is there anything left to do of any particular interest with Romero's mythos of the living dead? And is there anything left to do that's worth bothering with when it comes to mock-verite film making? Yup. This is not a great movie, but it is a good one with some outstanding moments, and I'm glad I saw it.

The framework is exactly what Romero's been using all along: one day right about now, for no reason anyone will ever learn, the dead start coming back to life. They're mindless, slow, and completely focused on eating other people, who will join the slow carnival in their turn. "Now" back then was the late '60s; now it's the mid '00s, but people are still people and they still use whatever tools come to hand, in whatever ways seem wise and moral to them when they're driven mad with fear and can't think straight and are watching their own friends and loved ones become the enemy too. In this case the group of protagonists is a bunch of film students making a cheap horror movie for one of them to direct as his senior project, and their advisor. They trek from University of Pittsburgh across Pennsylvania in search of home and imagined shelter.

The film is presented as the edit made by one of the survivors, for information and warning. What distinguishes it from works like Blair Witch Project and Cloverfield is that these folks have good gear and know how to use it pretty well. (These are in general people at a higher level of self-awareness and competence than in other films in the same general category, without the particular intensity of revealed whacked-out-ness that makes The Last Broadcast such a thing.) There's very little tilting or zooming, and the editing actually does juxtapose multiple sources in the interests of clarity, where possible. The narration is too heavy-handed for its own good, alas; it would have been better with half the voice-overs stripped out, and perhaps some brief comments from others besides the main assembler added to the mix.

The major theme of Romero's life work is, I think, that while we don't exactly deserve painful death at the hands of the walking dead, we don't especially deserve anything better. Never mind potential, look at what we're actually doing, what we're always actually doing, and say with a straight face that we deserve the mercy we never bestow. No change in that here, but the manner of presentation is different. The story ends on a different kind of a beat than his previous work, almost a dialogue.

There's lumpy stuff in the mix. Besides the narration, I have real trouble believing some of the character backgrounds, some of the pacing feels draggy or rushed. But there are some really marvelous pieces, too. I am glad to have the emerging community of black survivors, and the note-perfect argument between the lead documenter and his girlfriend, and the limits of the panic room, and a bunch else. Very much worthwhile for horror fans.

[info]bruceb

100 Movies, #7: Jurassic Park, with commentary by Mike Nelson and Weird Al (2007)

This was unquestionably the highlight of my day offline, my first time using Rifftrax. Mike Nelson, Kevin Murphy, and sundry others write commentary, and Mike delivers it, in files you download to play in sync with your DVD. Or, in my case, you snag the thing from a Bit Torrent site with the extra sound embedded, laugh yourself hoarse, and go to the Rifftrax site and donate the amount the audio would have cost plus a premium for being a sleaze about it. (I should note that they have one of the very best no-nonsense approaches to that I've yet seen, welcoming contributions and saving the scold. I suspect it's profitable to do it that way.)

Anyway.

The real question is of course "Is it funny?" And the answer is "Oh yeah!" I'd put the pace of the commentary and its quality up with good late Joel or early Mike stuff from MST3K. It was fast, but not too fast, and while I've heard that Mike can get kind of mean in some commentaries, he didn't in this one. Weird Al was also very fine, and I feel confident guessing that a bunch of those net fandom jokes were his own. They had some good banter, and the whole thing was just very, very highly satisfactory.

I watched it twice. I'll probably watch it again tomorrow. I have missed this kind of humor.

[info]r2a_players in [info]roadtoamber

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May. 17th, 2008


[info]gamera_spinning

The APA may revisit "Reparative Therapy" on LGBT folks

courtesy of [info]nardasarmy (original post found here):
"This.

Long story made very short:

The American Psychiatric Association has announced it's intention to revise the DSMV (Diagnosis and Statistical Manual of Mental Disorders). The expert they've named to chair revisions on sexuality and gender is Kenneth Zucker. Zucker is the major remaining proponent of Reparative Therapy for LGBT folks.

Zucker has named Ray Blanchard to work with the group that will re-write the section on Gender Identity Disorder. Blanchard is connected with 'ex-gay' organizations, and believes that all transpeople are really sex offenders.

Now, I know that's a whole lot of links in very little space. So, short-story made a bit longer: Zucker's stated purpose of reparative therapy is that without it gay kids will grow up to be transsexual. So, any version of Gender Identity Disorder the two of them are likely to write together will not only make it hard for transsexuals to get medical help, but will redefine GID from an independent diagnosis to a kind of homosexuality.

And homosexuality is back in the DSMV as a kind of mental illness.

This is me, composing my own links and research information, best I can, from a locked post in another community. Feel free to steal this in all, or in part, to repost. I have no idea what the hell anyone's going to do about it, but maybe someone with some contact with appropriate people can either take action, apply pressure, or let us know what the fuck's going on. Anyway, there you go."

[info]chadu

[dfrpg] Who's Who

Work Journal: Updated entries through Lucifer (AKA "The Prince of Darkness," "The Adversary"). (+1100 words; running total 4263 words)

[info]macklinr

When I have time, I'll have to write up two AP posts:

* A kick-ass IAWA chapter that Lenny Balsera, Matt Gandy & I just finished up. (As we play over Skype and not for very long in any one session, we've decided a chapter takes up two sessions...though, this first one took three.)

I really enjoyed how tense the atmosphere was during the last scenes, and I'm looking forward to the next chapter. Finally, a chance to see how IAWA works from one chapter to the next.

* A kick-ass PTA pilot that my home group did for our Dresden Files game. We're waiting for the new magic rules to come out, as our very next session will involve a lot of thaumaturgy. So, while we're waiting for that, after Paul introduced us to PTA a couple weeks ago and hearing about how some of his peeps did their own PTA prequel for his Burning Empires game (hi, I'm a run-on sentence!), I decided to pitch a PTA prequel of our Dresden game to them. They settled on playing two minor NPCs & one of the PCs from the current game, years before the other PCs came into town.

Holy shit, it was awesome. We have created some really rich backstory now, and even though two PCs aren't yet involved, their players are, which will create all sorts of awesome buy-in. Which is way great, since the reason for the thaumaturgy is to track down where one of those minor NPCs is, after being kidnapped.

[info]drivingblind

California Revolution

Hey West Coast folks -- just wanted to let you know that IPR's going to have a presence in some fashion at two conventions next weekend.

Up in the SF bay area there's Kublacon: http://www.kublacon.com/ -- EndGame will be there, and bringing a wide swath of titles from the IPR catalog for sale.

For the Southern Cali crowd, Gamex 2008 will be happening the same weekend: http://www.strategicon.net/ -- Joshua BishopRoby will be there with a spread of IPR games for sale as well.

Plenty of indie play happening at both conventions too, if I hear right. Check 'em out!
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[info]r2a_players in [info]roadtoamber

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May. 16th, 2008


[info]gamera_spinning

"Wanted" featurette with Mark Millar

Empire Online's "Wanted" featurette with Mark Millar and Timur Bekmambetov.

[info]drivingblind

DFRPG Perspective Part 2

So folks are probably wondering where we're at on the Dresden Files RPG development front, after the previous bit.

Chad U. is continuing his update of our setting components with material from Small Favor (and eventually the comic books and Backup). More about that, here: http://chadu.livejournal.com/tag/dresden

Lenny had semester finals up through Wednesday, and is now in the period of recovery. Starting next week, he goes full-tilt at the playtester feedback, doing revisioneering and expansion on spellcraft, conflict resolution, and supernatural abilities.

Other stuff is afoot too, but those are our two workhorses on the project, so that should give you a picture. As I've been saying, I'm hopeful we'll be able to kick off a second alpha round sometime in June.

[info]drivingblind

Perspective: Playtest Application Headcount

So I've kept the playtest application for the Dresden Files RPG open during the bleeding alpha period. During the playtest, we've taken in an additional 200+ applications. As of this time, the total number of playtest applications on file is over 850.

Think we have enough?

Anyway, I put this out there because I've gotten a few people saying "why haven't I heard back", and so on. We're looking at a TITANIC number of interested folks here, and we've only done one round of picks for playtesting so far -- maybe 30 applications at most. That still leaves over 800 folks who are *possible* for later-round picks.

But we can't send out 800 emails each time we do a round of picking to tell folks "sorry, you're still on pending status", not managably, and not without that eating into actual productivity.

BUT! Those of you who have applied and not heard back should know that at the least, we'll be contacting you once ALL playtesting is concluded and we're heading towards publication. We'll want to do right by everyone who took the time to apply -- we haven't quite figured out what form that will take, but it *is* our intention, and one I hope we can deliver on.

[info]gamera_spinning

Terracotta soldiers, yetis and undead geomancers, oh my...

Y'know, when I first heard that there was going to be another Mummy movie and that it was being written by the knuckleknob writers of Smallville and directed by the rocket scientist who brought us The Fast and ther Furious and xXx, I'll admit that I was not remotely interested, even if they did get Jet Li. However, here's a trailer for The Mummy: Tomb of the Dragon Emperor, and I'm willing to say that I may have been wrong.

Trailer: Windows Media Player HD or Flash-based trailer here.

It may still suck, but at least it's a promising trailer, and there's always DVD.
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[info]judd_sonofbert

Cloudy, dreary Friday

My car is packed and ready to roll for the weekend. This is unheard of.

Reading: I'm making my way through John Adams but during my packing for the weekend, I didn't bring that big lug of a book but chose the more slender Money Shot by Christa Faust instead.

Wearing: I've got this splendid white cotton button down shirt that makes me want to go to a Carribean island so I can wear this shirt while drinking on the beach. Also, clean jeans.

Planning: Going to Aaron's wedding!

Writing: This week was a bust. I'd like to blame the allergies and the xyrtec but that wouldn't be too damned honest.

And you?



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[info]macklinr

Quick mechanic idea note

Quick DRYH/FATE-inspired die mechanic:

Whenever you roll for something, you roll Xd6 [where X >= 1]. Depends on the die throw, you total your results differently:
* If there are any '1's in the roll, your result is a flat 1.
* Otherwise, your result is the total of your dice.
Compare with TN or another roll, highest wins.

So, the more dice you bring in, the more likely that both you'll succeed grandly and that you'll fail. A potential location for a point of tension.

Potential "crunchiness handles":
* Fail number (in this case 1, but maybe "1 & 2" for really rough checks)
* Number of dice
* Die size (maybe larger for more competence or something, as a 1 is less likely)
* Other, special dice that don't trigger failure if they come up 1
* The number of fail dice needed to trigger failure (in this case 1, but maybe something would be "needs two or more dice to be 1 in order to FUBAR it up.")

Potential "narrative handles:"
* Additional dice beyond some starting number are gained through descriptive action or incorporation of color, like in Wushu
I'm sure there's more, but it is after 3am.

("Crunchiness handle" term courtesy of Robin Laws. It is probably my favorite term as of late.)

[info]chadu

[dfrpg] Who's Who

Work Journal: Updated entries through Elder Brother Gruff (AKA "Tiny"). That includes the complicated Dresden write-up. (+851 words; running total 3163 words)

[info]r2a_players in [info]roadtoamber

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[info]judd_sonofbert

Late Night Bag

Ever since being diagnosed with Celiac's, I get a little stressed out before any kind of roadtrip where I don't make extensive plans to travel with a king's ransom-sized treasure chest of food.. This absolutely sucks. I used to get all pumped up to travel and now all I can think about are the hundred thousand little things that could have gotten done, many of which have little to nothing to do with the trip itself.

The journey this weekend is a joyous one to boot. My buddy, Aaron, is getting hitched to a lovely lady and its a relationship where I had the honor of seeing it born. I get to spend a night in a nice bed and breakfast with Janaki and we'll get all dressed up and foxy.

But an hour ago, I was all pre-trip jitters. It was time for heavy-bag therapy.

My iPod has a playlist with four minute upbeat songs that I use to time out four minute rounds on the bag. Tonight I was working on the 1-2 combo, concentrating on keeping range and really thinking about snapping the jab back.

In between rounds I did a fairly easy three exercise circuit. Six rounds later, any travel stress had evaporated and there was nothing left but sweat, the clean laundry I had dropped in the dryer before starting my bag routine and good pre-trip excitement.

May. 15th, 2008


[info]drivingblind

That's How We Roll - Under the Hat #4 - The Mayor of Las Vegas, Part 2

[32min 44sec] This finishes up the conversation with Lenny from our chat at the GAMA Trade Show 2008 in April. In this episode, you'll hear more conversation about the Dresden Files RPG, as well as a discussion about differing perspectives on Vincent Baker's In a Wicked Age.

You can find the episode here:
http://thatshowweroll.libsyn.com/index.php?post_id=339804

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