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[Fate/PDQ] Because it had to happen sometime...

System: Fate/Spirit of the Century (www.faterpg.com) and Prose Descriptive Qualities (www.atomicsockmonkey.com)
Hack Type: Alternate Mechanics

So, here's a link to a post I made on rpg.net about a variant on Fate that takes some cues from Chad Underkoffler's PDQ system: http://forum.rpg.net/showpost.php?p=7417164&postcount=32

And here's a link to a Word document of the same hack: http://darkwood.wikidot.com/local--files/game-tools-and-hacks/PDQ%20Fate%20Merger.doc

That is all.

Comments

That actually looks pretty cool, Lenny.

The PDQ/Fate mesh I was thinking of using deals more with how damage is tracked in PDQ, and trying to apply that to Fate. So if you get a 2 stress Physical hit, you could either (a) take the 2 hits to a skill instead (and that also informs an upcoming scene with your PC), (b) take the 2 hits to the Physical stress track AND reduce one physical skill by 1, or (c) divide the damage between the stress track and skill reduction.

This is all off the cuff, but it's something that's been on my mind since learning the PDQ damage system.

December 2007

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