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[PTA/PDQ] Primetime Descriptive Qualities

System: Primetime Adventures (www.dog-eared-designs.com) and Prose Descriptive Qualities (www.atomicsockmonkey.com)
Hack Type: Blasphemous

This hack is called PTDQ, Primetime Descriptive Qualities. It is a not-in-a-gay-sense love letter to Fred Hicks and Rob Donoghue.

Assume everything about PTA and PDQ as written, except for the following:

Issues and Screen Presence -- Screen Presence translates to a number of points, like PDQ's Hero Points, that you get in a particular episode to help you resolve conflicts. Pick an Issue and chart out the season out as usual - minor episodes give you 1 HP, supporting episodes give you 3 HP, and your spotlight episode gets you 5 HP.

Traits -- You have 8 MOD points and one Weakness to distribute between traits, creating and rating Edges and Connections exactly like you would create Qualities in PDQ. You have to have at least one Edge and one Connection, and you can put your weakness in either category. If your Weakness is a Connection, that person is probably your nemesis, according to PTA rules. 

Depending on how many different types of action your show regularly features, you may want to adjust the starting MOD to 10, or cut it back down to 6. Also, if your Weakness is an "Edge", picking something that ties directly into your Issue is doubly cool, and gets you props from me.

Fan Mail Economy and Budget -- At the beginning of each episode, the Producer gets Budget equal to double the sum of each character's screen presence. Budget is used to create opposition for the Protagonists to face in conflicts; each point of Budget either assigns the opposition a permanent Upshift from Average for the purposes of rolling dice or additional Failure/Damage Ranks (free default is 1) that the opposition can ignore. Unlike normal PDQ, Failure/Damage Ranks never take away from the opposition's score - they're removed more like hit points.

So, for example, at the beginning of an episode, the Producer has 18 Budget. In the first scene, one of the Protagonists gets into a conflict, and the Producer spends 3 Budget - one to put the opposition at Good [+2], and two more to allow it to ignore 3 Damage or Failure; the fourth would spell defeat. The Budget is reduced to 15, and 3 points go into the Audience Pool.

The rest of the economy works essentially as in PTA. Fan Mail translates to additional Screen Presence in the hands of the players. You may need to adjust the Budget formula if the Protagonists start with 10 or more MOD for Traits.

Conflict Procedure -- Determine involvement and stakes, just like in PTA. Figure out what trait is going to be used in the conflict, and roll off with the Producer. Whoever wins inflicts Damage/Failure equal to the margin of success on the loser. If the loser is a Protagonist, the ranks are taken from Traits.

Narrate what happened according to your preferences, but the winner of the round has final say. If neither the opposition nor the protagonists have zeroed out, run another round until all but one person has or has given up. That person wins the stakes, and also final say over how the conflict turns out.

Protagonists regain 1d6 Damage or Failure ranks after a conflict. Unlike normal PDQ, there is no distinction between momentary or continuing danger. You can get another 1d6 back by framing a scene in your personal set. All Damage and Failure heals between episodes.

Using Screen Presence and Fan Mail -- You can spend a point of Screen Presence or Fan Mail to get an Upshift in a conflict roll and/or ignore a rank of Damage or Failure. There is no limit to the amount of points you can spend on a single roll.

Regaining Screen Presence -- You can regain Screen Presence in a number of ways. Any time your Weakness comes into play, you get a point back. Any time your Issue forces you to do something stupid or risky, you get a point back. Any time the Producer has to hose you to set up a scene or conflict, you get a point back.

***

There are a lot of different ways you can hack this to be even more like standard PDQ or PTA - I consider this to be "right in the middle" along that continuum. Enjoy.

Comments

Hot! So hot it burns!

I might look to the HP method of representing screen presence as an opportunity to get a little finer-grained than usual, and in a 5-episode season, simply let people have a 1, 2, 3, 4, and 5. 9-episode seasons could go 1, 1, 2, 2, 3, 3, 4, 4, 5.
Yeah, I could see that. The main reason I stuck with 1/3/5 is because PTA pretty explicitly describes how you're supposed to act in each type of episode (minor, supporting, spotlight), so I wanted to keep the division there fairly stark.

But, if you're playing loose around those guidelines anyway, hey, why not?
Awesome!

Friended and linked, too.

CU
Sweet. Really, it's a love letter to you and Matt Wilson, also - this blog is my tribute to the designers who've really inspired the hell out of me.

There's a very specific reason why this hack ended up happening, though, going back to Fred and Rob's original response to PTA. If you want to drudge through archives at the Forge, you'll find some public discussion of that response. Hence the direct address.
Hey! It's so crazy it just might work! It might fix my problem with PTA — the fact that screen presence and fanmail are more important to challenge resolution than good ideas.
I have to shrug and call that a feature, not a bug, of the original system. But, despite that, the hack is here anyway. I cheerfully reserve the right to be mysterious about this apparent contradiction, because I have it under good authority that this is what personal blogs are for. :D

Please do run it and let me know what happened, so I can correct anything about it that sucks.

(Anonymous)

PTDQ Narration

One of the Big Good/Interesting Things about PTA is it has explicit rules about *who* gets to narrate, and it often isn't the GM. That's the huge interesting split between PTA and PDQ. Either there is one player --the GM-- that gets final narration, or narration gets passed around the players and not by GM permission. How do you think that difference should be handled in PTDQ?

Re: PTDQ Narration

As stated above, the winner of each round gets final say on narration. That'd be the PTA equivalent of "winning narration" or whatever. I use the term "final say" very deliberately because I think the implied responsibility to narrate is an unnecessarily intimidating factor in the PTA rules - an instant of me deciding what the text "means", rather than what it says. So, consider the above to be levied with all the usual caveats, YMMVs, etc.

December 2007

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